Let's see how a war can be started.
In theory, there are three ways to start a war, but one of them is never used because of its huge cost, so we're not going to talk about it.
Normally wars are started with a Natural Enemy law proposal. This law can be proposed only by Country Presidents and has to be approved by 66% of the voting CMs.
After Natural Enemy is approved, the Country President has to start the war in 24 hours (after one day, the campaign will start automatically). Citizens will be provided with a 10% bonus in influence against the target country in all direct battles.
NOTE: When talking about "direct battles" we exclude Resistance Wars (which will be described later in another page)
Now the campaign started!
Every campaign is fought in a specific region, so when finished the region will be taken by one of the two countries.
A campaign is divided in battles (usually called rounds); a battle is won by the country that reaches 1800 Domination points or by the one having the highest score as the time runs out (2 hours).
All citizens are sorted by divisions (based on experience level):
- Division I provides 1 point;
- Division II provides 2 points
- Division III provides 3 points
- Division IV provides 5 points
At the end of a battle these points are awarded to the division that won the round.
As one of the two countries reaches 83 total points, the campaign is over.
This is how points screen looks.
In theory, there are three ways to start a war, but one of them is never used because of its huge cost, so we're not going to talk about it.
Normally wars are started with a Natural Enemy law proposal. This law can be proposed only by Country Presidents and has to be approved by 66% of the voting CMs.
After Natural Enemy is approved, the Country President has to start the war in 24 hours (after one day, the campaign will start automatically). Citizens will be provided with a 10% bonus in influence against the target country in all direct battles.
NOTE: When talking about "direct battles" we exclude Resistance Wars (which will be described later in another page)
Now the campaign started!
Every campaign is fought in a specific region, so when finished the region will be taken by one of the two countries.
A campaign is divided in battles (usually called rounds); a battle is won by the country that reaches 1800 Domination points or by the one having the highest score as the time runs out (2 hours).
All citizens are sorted by divisions (based on experience level):
- Division I provides 1 point;
- Division II provides 2 points
- Division III provides 3 points
- Division IV provides 5 points
At the end of a battle these points are awarded to the division that won the round.
As one of the two countries reaches 83 total points, the campaign is over.
This is how points screen looks.
At the end of each battle, Battle Hero achievements are awarded (one for each division and each side - that's a total of 8 BHs).